8. ožu 2010.

First III: Poker Glossary (O-W)

Offsuit
A hold'em starting hand with two cards of different suits.
One-Gap
A hold'em starting hand with two cards two apart in rank. Examples: J9s, 64.
Out
A card that will make your hand win. Normally heard in the plural. Example: "Any spade will make my flush, so I have nine outs."
Outrun
To beat. Example: "Susie outran my set when her flush card hit on the river."
Overcall
To call a bet after one or more others players have already called.
Overcard
A card higher than any card on the board. For instance, if you have AQ and the flop comes J-7-3, you don't have a pair, but you have two overcards.
Overpair
A pocket pair higher than any card on the flop. If you have QQ and the flop comes J-8-3, you have an overpair.
Pat
A hand that you make on the flop. For instance, if you have two spades in your hand and the flop has three spades, then you've flopped a pat spade flush.
Pay Off
To call a bet when the bettor is representing a hand that you can't beat, but the pot is sufficiently large to justify a call anyway. Example: "He played it exactly like he made the flush, but I had top set so I paid him off."
Play the Board
To show down a hand in hold'em when your cards don't make a hand any better than is shown on the board. For instance, if you have 22, and the board is 4-4-9-9-A (no flush possible), then you must "play the board": the best possible hand you can make doesn't use any of your cards. Note that if you play the board, the best you can do is split the pot with all remaining players.
Pocket
Your unique cards that only you can see. For instance, "He had pocket sixes" (a pair of sixes), or "I had ace-king in the pocket."
Pocket Pair
A hold'em starting hand with two cards of the same rank, making a pair. Example: "I had big pocket pairs seven times in the first hour. What else can you ask for?"
Post
To put in a blind bet, generally required when you first sit down in a cardroom game. You may also be required to post a blind if you change seats at the table in a way that moves you away from the blinds. Example: a player leaves one seat at a table and takes another in such a way that he moves farther from the blinds. He is required to post an extra blind to receive a hand. See also "extra blind."
Pot-Committed
A state where you are essentially forced to call the rest of your stack because of the size of the pot and your remaining chips.
Pot-Limit
A version of poker in which a player may bet up to the amount of money in the pot whenever it is his turn to act. Like no-limit, this is a very different game from limit poker.
Pot Odds
The amount of money in the pot compared to the amount you must put in the pot to continue playing. For example, suppose there is $60 in the pot. Somebody bets $6, so the pot now contains $66. It costs you $6 to call, so your pot odds are 11:1. If your chance of having the best hand is at least 1 out of 12, you should call. Pot odds also apply to draws. For instance, suppose you have a draw to the nut flush with one card left to come. In this case, you are about a 4:1 underdog to make your flush. If it costs you $8 to call the bet, then there must be about $32 in the pot (including the most recent bet) to make your call correct.
Price
The pot odds you are getting for a draw or call. Example: "The pot was laying me a high enough price, so I stayed in with my gutshot straight draw."
Protect
(1) To keep your hand or a chip on your cards. This prevents them from being fouled by a discarded hand, or accidentally mucked by the dealer. (2) To invest more money in a pot so blind money that you've already put in isn't "wasted." Example: "He'll always protect his blinds, no matter how bad his cards are."
Put On
To mentally assign a hand to a player for the purposes of playing out your hand. Example: "He raised on the flop, but I put him on a draw, so I re-raised and then bet the turn."
Quads
Four of a kind.
Ragged
A flop (or board) that doesn't appear to help anybody very much. A flop that came down Jd-6h-2c would look ragged.
Rainbow
A flop that contains three different suits, thus no flush can be made on the turn. Can also mean a complete five card board that has no more than two of any suit, thus no flush is possible.
Rank
The numerical value of a card (as opposed to its suit). Example: "jack," "seven."
Rebuy
An option to buy back into a tournament after you've lost all your chips. Tournaments may offer one or more rebuys or (often) none at all.
Represent
To play as if you hold a certain hand. For instance, if you raised before the flop, and then raised again when the flop came ace high, you would be representing at least an ace with a good kicker.
Ring Game
A regular poker game as opposed to a tournament. Also referred to as a "live" game since actual money is in play instead of tournament chips.
River
The fifth and final community card, put out face up, by itself. Also known as "fifth street." Metaphors involving the river are some of poker's most treasured cliches, e.g., "He drowned in the river."
Rock
A player who plays very tight, not very creatively. He raises only with the best hands. A real rock is fairly predictable: if he raises you on the river, you can throw away just about anything but the nuts.
Runner
Typically said "runner-runner" to describe a hand that was made only by catching the correct cards on both the turn and the river. Example: "He made a runner-runner flush to beat my trips." See also "backdoor."
Satellite
A tournament that does not award cash to its winners, but a seat (or seats) in a subsequent "target" tournament.
Scare Card
A card that may well turn the best hand into trash. If you have Tc-8c and the flop comes Qd-Jd-9s, you almost assuredly have the best hand. However, a turn card of Td would be very scary because it would almost guarantee that you are now beaten.
Second Pair
A pair with the second highest card on the flop. If you have As-Ts, and the flop comes Kd-Th-6c, you have flopped second pair. See "top pair."
Sell
As in "sell a hand." In a spread-limit game, this means betting less than the maximum when you have a very strong hand, hoping players will call whereas they would not have called a maximum bet.
Semi-Bluff
A powerful concept first discussed by David Sklansky. It is a bet or raise that you hope will not be called, but you have some outs if it is. A semi-bluff may be correct when betting for value is not correct, a pure bluff is not correct, but the combination of the two may be a positive expectation play. Example: you have Ks-Qs, and the flop is Th-5s-Jc. If you bet now, it's a semi-bluff. You probably don't have the best hand, and you'd like to see your opponents fold immediately. Nevertheless, if you do get callers, you could still improve to the best hand.
Set
Three of a kind when you have two of the rank in your hand, and there is one on the board.
Short Stack
A number of chips that is not very many compared to the other players at the table. If you have $10 in front of you, and everybody else at the table has over $100, you are playing on a short stack.
Showdown
The point at which all players remaining in the hand turn their cards over and determine who has the best hand -- i.e., after the fourth round of betting is completed. Of course, if a final bet or raise is not called, there is no showdown.
Side Pot
A pot created in which a player has no interest because he has run out of chips. Example: Al bets $6, Beth calls the $6, and Carl calls, but he has only $2 left. An $8 side pot is created that either Al or Beth can win, but not Carl. Carl, however, can still win all the money in the original or "center" pot.
Slow Play
To play a strong hand weakly so more players will stay in the pot.
Small Blind
The smaller of two blind bets typically used in a hold'em game. Normally, the small blind is one-third to two-thirds of a first round bet. See also "big blind" and "blind."
Smooth Call
To call. Smooth call often implies slow playing a strong hand. Example: "I flopped the nut flush but just smooth called when the guy in front of me bet -- I didn't want to scare anybody out."
Soft-Play
To go easy on another player at the table (e.g., not betting or raising against him). Suppose you and your brother are the last two people left in a hand. On the river, you have the nuts, but he bets. If you don't raise, you are "soft-playing" him. Please note that soft-playing is prohibited in tournaments and can result in penalties, up to and including forfeiture of winnings.
Splash the Pot
To toss chips directly into the pot rather than put them in a stack in front of you. Don't do it.
Split Pot
A pot that is shared by two or more players because they have equivalent hands.
Split Two Pair
A two pair hand in which one of each of your cards' ranks appears on the board as well. Example: you have T9, the flop is T-9-5, you have a split two pair. This is in comparison to two pair where there is a pair on the board. Example: you have T9, the flop is 9-5-5.
Spread-Limit
A betting structure in which a player may bet any amount in a range on every betting round. A typical spread-limit structure is $2-$6, where a player may bet as little as $2 or as much as $6 on every betting round.
Stop-and-Go
A play where you call (rather than re-raising) a raise, but then come out betting on the next card.
Straddle
An optional extra blind bet, typically made by the player one to the left of the big blind, equal to twice the big blind. This is effectively a raise, and forces any player who wants to play to pay two bets. Furthermore, the straddler acts last before the flop, and may "re-raise."
String Bet
A bet (more typically a raise) in which a player doesn't get all the chips required for the raise into the pot in one motion. Unless he verbally declared the raise, he can be forced to withdraw it and just call. This prevents the unethical play of putting out enough chips to call, seeing what effect that had, and then possibly raising.
Structured
Used to apply to a certain betting structure in poker games. The typical definition of a structured hold'em game is a fixed amount for bets and raises before the flop and on the flop, and then twice that amount on the turn and river. Example: a $2-$4 structured hold'em game: bets and raises of $2 before the flop and on the flop; $4 bets and raises on the turn and river.
Suited
A hold'em starting hand in which the two cards are the same suit. Example: "I had to play J-3 -- it was suited."
Table Stakes
A rule in a poker game meaning that a player may not go into his pocket for money during a hand. He may only invest the amount of money in front of him into the current pot. If he runs out of chips during the hand, a side pot is created in which he has no interest. All casino poker is played table stakes. The definition sometimes also includes the rule that a player may not remove chips from the table during a game. While this rule might not be referred to as "table stakes," it is enforced almost universally in public poker games.
Tell
A clue or hint that a player unknowingly gives about the strength of his hand, his next action, etc. May originally be from "telegraph" or the obvious use that he "tells" you what he's going to do before he does it.
Thin
As in "drawing thin." To be drawing to a very few outs, perhaps only one or two.
Tilt
To play wildly or recklessly. A player is said to be "on tilt" if he is not playing his best, playing too many hands, trying wild bluffs, raising with bad hands, etc.
Time
(1) A request by a player to suspend play while he decides what he's going to do. Simply, "Time, please!" If a player doesn't request time and there is a substantial amount of action behind him, the dealer may rule that the player has folded. (2) An amount of money collected either on the button or every half hour by the cardroom. This is another way for the house to make its money (see "rake").
To Go
The amount a player must call if he wishes to continue playing. Example: "The big blind was $20. Sarah raised $40 more, making it $60 to go."
Toke
A small amount of money (typically $.50 or $1.00) given to the dealer by the winner of a pot. Quite often, tokes represent the great majority of a dealer's income.
Top Pair
A pair with the highest card on the flop. If you have As-Qs, and the flop comes Qd-Th-6c, you have flopped top pair. See "second pair."
Top Set
The highest possible trips. Example: you have Tc-Ts, and the flop comes Td-8c-9h. You have flopped top set.
Top Two
Two pair, with your two hole cards pairing the two highest cards on the board.
Top and Bottom
Two pair, with your two hole cards pairing the highest and lowest cards on the board.
Trips
Three of a kind.
Turn
The fourth community card. Put out face up, by itself. Also known as "fourth street."
Under the Gun
The position of the player who acts first on a betting round. For instance, if you are one to the left of the big blind, you are under the gun before the flop.
Underdog
A person or hand not mathematically favored to win a pot. For instance, if you flop four cards to your flush, you are not quite a 2:1 underdog to make your flush by the river (that is, you will make your flush about one in three times). See also "dog."
Value
As in "bet for value." This means that you would actually like your opponents to call your bet (as opposed to a bluff). Generally it's because you have the best hand. However, it can also be a draw that, given enough callers, has a positive expectation.
Variance
A measure of the up and down swings your bankroll goes through. Variance is not necessarily a measure of how well you play. However, the higher your variance, the wider swings you'll see in your bankroll.
Wheel
A straight from ace through five.

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